Working with Layers
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Layers are a concept used in many advanced graphics programs to
help users manipulate different objects in their projects.
The concept is actually a metaphor from cel animation, in which
layer upon layer of transparent acetate were placed on top of one
another. Each layer had a small part of the drawing on it, like an
eye or a leg. This way, in order to animate a pair of eyes, the
animators only needed to re-draw the eyes, instead of the whole
face.
In graphics programs, layers work the same way. Instead of having
to manipulate the entire image with each change, you can alter small
parts of it until it is just right.
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| Man in the Rain image |
Layers of the Rain image |
Manipulating Layers
While each program has its own layer controls, most share some basic functions:
- Layer order - layers high on the list are "above" layers lower on
the list. Objects on higher layers appear to be on top of objects on
lower layers.
- Visibility - layers can be made visible or invisible by clicking
this icon (usually an eye or a check mark.)
- Alterability - layers can be "locked" against accidental
altering. With most programs locking layers also prevents you from
inadvertently selecting them.
- Selected Layers - With most programs, the layer that is selected
is the one on which the changes you're making takes place. In the
image to the left, layer 2 is selected.
- Opacity - most programs that use layers allow you to modulate the
opacity/transparency levels of your layers. This allows you to
"blend" images together.
You can usually find these layer controls in a special "Layers" window
or panel tab. Since these functions occur in most graphics programs
that use layers, you can be sure learning how to use them will be
useful.
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